(Warning, this is post is nerdy, even for a blog about ultimate. Read with caution.)
There is a well-known throwing set in Australia. Part of it includes throwing forehands and backhands. For the backhands, you vary the angle: throw 10 outside-in throws, then 10 flat throws, then 10 inside-out throws. Then likewise for forehands.
There are two parameters at work here: backhand/forehand, and the throwing angle.
Someone chose two options for the first parameter and three options for the second. So in total we have 2 x 3 = 6 options, right?
Basic maths, but we often shun certain possibilities created by multiplying the parameters.
A few years back, some folks must have looked at the release points of throws: low-release backhand, I can do that, medium-height release backhand, check, high-release backhand, yep can do. Three options on that side. For the forehands, low and medium, yes - but who could throw the high-release? Wasn't that a bit hard or silly? But it was tested and practised and mastered and now there are 15 year old kids in Ibagué and Seattle and Osaka who can nail it, after we had spent years shunning that seemingly awkward corner of parameter space.
What else is out there?
Look out for reverse forehands. What's a reverse forehand?
Well, in the beginning there were right-handed people. And right-handed folk liked throwing right-handed. To reach wider, they pivoted by moving their right foot. And all was good. Then along came the lefty backhand, and these folk started using it - because the 3 metre forehand is so pesky when throwing a little dump pass. And this involved not moving the feet, because habits are habits, and it was hard enough to change hands without thinking about feet too.
Recently along came those right-handed folk who worked out how to throw lefty backhands and pivot with that left foot. And they had more options. And all was good.
However they were only using half the parameter space of left/right hand and left/right foot.
What about another point in this parameter space: moving the left foot to throw right-handed? We've all "corrected" a beginner who was pivoting that way, and we've pointed out that it was the "wrong" way to pivot, because it gives you less reach. Plus we humans find it comforting to tell others that they are wrong, especially when they say "oh, I see" shortly afterwards.
But what about when this "wrong" pivot gives you more reach? Stand facing your target, feet just over one metre apart, disc in right hand. You have a certain reach out to your right side for that righty forehand. But if, instead, you move your left foot to the right, voila, one metre more reach. And a marker caught off guard by a unsuspected pivot foot.
You get all the reach of a surprise lefty backhand, with the power and accuracy of your well-known righty forehand. The idea is to not commit to a pivot foot until you are ready to throw.
Idris pointed out that you usually don´t need to pivot anyway.
Those who follow cricket might see an analogy with the
sweep shot and the newer
reverse sweep (which used to be "wrong", but now is important in one-day cricket).
And what about zone defences and parameter space? Zones are often described by a few numbers that add to 7: for instance, the 3-3-1 zone and the 1-3-2-1 zone. Why not try your own combination of numbers, then try to construct a zone out of it?
For me, this mindset of parameters moves me away from thinking "right" and "wrong", towards three approximate groupings: "tested and currently working", "tested and not working currently" and "untested".
Lastly, avoid facehorns from your teammates, and use the word "options" instead of "parameters" if you are throwing ideas around at a team training.