My approach to team tactics has changed over the years.
I am now thinking in terms of patterns instead of rules.
In our club trainings, we train certain cuts for the dump for instance. But it is a pattern of behaviour that we encourage and repeatedly practise - not a rule.
We have patterns for scoring in the redzone, starting a defence point, playing in a zone, cutting to set up power position and cutting long. But these aren't phrased as rules or set plays. Big advantage - just about any one-off behaviour/cut/action is fine. What is focussed on is building habits we desire. We talk about and praise players using the patterns effectively, but we can improvise if needed. Our feedback conversations sound like "You can cut long using diamond cuts more. It was so easy when you did it that first point last game."
In contrast, a set play can set up teammates for criticism: "You were meant to cut break, then long." "But John cut to the wrong place first." Built into the feedback are ideas of what is right, and that one person did the wrong thing.
So many players accept entering a major tournament when a set play is barely mastered by half the team, and only sometimes successful. I want every completed pass to be viewed as a positive, and the best connections viewed as big wins for our team.
Only recently have I been able to recognise and articulate what this philosophy is: patterns instead of rules.
It works because we have an established group of players who have experience together. We can now predict where each other will go on the field, and we have made conscious decisions in planning sessions about the best positions to encourage players to go to.
22 February 2011
21 November 2010
Roles in a team
Success for a team is about the team members working for each other.
Individuals taking it upon themselves to do the things that need doing. Now this can happen spontaneously in many cases. However, success comes along more often when these things are articulated, planned for and recognised.
I realised there a lot of roles that that can be filled in a team, and if you don't have a manager or coach, players step up to do them. Particularly when you let them know that the work is valuable and they are trusted to do it their way.
Player roles
Got others?
Individuals taking it upon themselves to do the things that need doing. Now this can happen spontaneously in many cases. However, success comes along more often when these things are articulated, planned for and recognised.
I realised there a lot of roles that that can be filled in a team, and if you don't have a manager or coach, players step up to do them. Particularly when you let them know that the work is valuable and they are trusted to do it their way.
Player roles
- puller
- first cutter
- dump denier
- long cutter
- hucker
- aerial defender
- finishers/goal catcher
- disher
- structure setter
- skill teacher
- motivator
- organiser
- optimist
- reviewer
- line caller
- sideline talker
- tactician
- finances
- food
- uniforms
- venues
- registration
Got others?
30 September 2010
Forehand grip angles
Rob shows how lots of forehand snap equals more spin on the disc.
The part I am interested in is the plane of the disc: like many experienced ultimate players, just before throwing, the disc is held vertical or past the vertical. At release, it is horizontal.
Beginner forehands usually have too much outside in, because the thrower rolls their wrist over: palm up to palm down. Expert forehands are thrown flat, generally because the wrist rolls the opposite way: palm down to palm up.
Try it now without a disc.
Yet who has ever taught players this, after they have mastered the GSWAP basics of throwing?
My big question is how early (first lesson, first month, first year) do we need to teach this wrist roll to those learning ultimate? I know some experienced players who need to try it, to see if their forehands will benefit.
It starts with holding the disc vertical, or even partly upside down. Like Dan does here.
The part I am interested in is the plane of the disc: like many experienced ultimate players, just before throwing, the disc is held vertical or past the vertical. At release, it is horizontal.
Beginner forehands usually have too much outside in, because the thrower rolls their wrist over: palm up to palm down. Expert forehands are thrown flat, generally because the wrist rolls the opposite way: palm down to palm up.
Try it now without a disc.
Yet who has ever taught players this, after they have mastered the GSWAP basics of throwing?
My big question is how early (first lesson, first month, first year) do we need to teach this wrist roll to those learning ultimate? I know some experienced players who need to try it, to see if their forehands will benefit.
It starts with holding the disc vertical, or even partly upside down. Like Dan does here.
20 August 2010
Have you ever played gritz?
I have played mini, schtick, flutterguts and other games. I'll have to try gritz.
GritZ from GriTz on Vimeo.
GritZ from GriTz on Vimeo.
12 August 2010
Tournament wish list
A few months ago, I got to attend two amazing tournaments: TEP and Lei Out.
Looking back, I would say they are definitely on my list of all-time great tournaments. So I started a wishlist of other great tournaments I wish to play at one day.
Looking back, I would say they are definitely on my list of all-time great tournaments. So I started a wishlist of other great tournaments I wish to play at one day.
- Bar Do Peixe (in Portugal)
- Paganello (Italy)
- Poultry Days (USA)
7 August 2010
WUCC2010
World Clubs 2010 wrapped up just over a month ago.
It was the biggest WFDF championships I can recall. I caught up with friends from Germany, UK, Canada, USA, Colombia, Mexico, Hungary, New Zealand, the Dominican Republic, the Netherlands and Italy. It's a great social event.
USA won the Open, Womens, Mixed and Masters divisions. UNO from Japan and Onyx from Canada prevented American hegemony by making their respective finals, and preventing 4 all-American finals. UNO won over the crowd in the Women's final, and a dropped hammer in the penultimate point seemed to be the difference as Fury squeaked home on universe point (note - if you are playing league and it is 15-15 and next point wins, I'd call it golden point or last-point-wins. "Universe point" is better reserved for winning, say, the World Championship final).
The Spirit rankings are online too: Open, Women, Mixed and Masters.
Standout Australian spirit rankingsfinishes were Colony (6th), Heads of State (8th), Smurf (8th), and Eastern Greys (3rd). Unfortunately, Australian finally broke its run of winning Spirit in minimum one division. Meanwhile the Germans backed up a first and second in WUGC2008 spirit by winning spirit in Mixed and Womens in 2010.
The individual stats are at the bottom of those pages, lead by Masahiro Matsuno (Open), Becky LeDonne (Womens), Tim Lavis (Mixed) and Tom Rogacki (Masters).
The Open final between Sockeye and Revolver
It was the biggest WFDF championships I can recall. I caught up with friends from Germany, UK, Canada, USA, Colombia, Mexico, Hungary, New Zealand, the Dominican Republic, the Netherlands and Italy. It's a great social event.
| HoS and Skogs sky for a disc |
The Spirit rankings are online too: Open, Women, Mixed and Masters.
Standout Australian spirit rankings
The individual stats are at the bottom of those pages, lead by Masahiro Matsuno (Open), Becky LeDonne (Womens), Tim Lavis (Mixed) and Tom Rogacki (Masters).
The Open final between Sockeye and Revolver
29 May 2010
Man on Wire
Just saw Man on Wire. A story about a physical challenge as a creative act and a team project. Some overlap with team sport there.
At one point, Philippe Petit says:
"And slowly I thought, ok, now it is impossible. That's sure. So let's start working."
That's the mindset of someone really chasing their goal.
At one point, Philippe Petit says:
"And slowly I thought, ok, now it is impossible. That's sure. So let's start working."
That's the mindset of someone really chasing their goal.
9 May 2010
A first step in statistics
In the NBA, they have shot charts for each game which show where each shot was attempted from and whether it was complete or not. Here's an example for a Cavs win over the Celtics.
In ultimate, when the statistical revolution gains steam, we should track how and where teams score with the disc and where they turn over the disc.
Where does the disc go dead/get dropped? Where is it thrown from? Are sideline hucks more risky? Is a team getting stuck on the sideline?
We could also log the time between throws and catches, to identify how quickly the disc is actually moving in an offence, and whether this correlated positively or negatively with scoring a goal, for a particular team.
In ultimate, when the statistical revolution gains steam, we should track how and where teams score with the disc and where they turn over the disc.
Where does the disc go dead/get dropped? Where is it thrown from? Are sideline hucks more risky? Is a team getting stuck on the sideline?
We could also log the time between throws and catches, to identify how quickly the disc is actually moving in an offence, and whether this correlated positively or negatively with scoring a goal, for a particular team.
8 May 2010
Time caps and points caps
I feel like I spend too much time during games checking what the time cap and points cap are, and calculating what my team is playing to.
Over the years, tournament directors have decreed too many different ways for games to end in their tournaments.
This is a call for two systems: we play with the official WFDF points cap and time cap at major tournaments, and we play with a simplified points cap and time cap at all other events. Call them Championship caps and Recreational caps.
It's tricky enough that we need two caps to decide when a game is over, without having multiple possible time caps, points caps, within-one-add-one, and within-two-add-one complications. I understand the reasons for having both caps - let's keep it as simple as possible beyond that.
Over the years, tournament directors have decreed too many different ways for games to end in their tournaments.
This is a call for two systems: we play with the official WFDF points cap and time cap at major tournaments, and we play with a simplified points cap and time cap at all other events. Call them Championship caps and Recreational caps.
It's tricky enough that we need two caps to decide when a game is over, without having multiple possible time caps, points caps, within-one-add-one, and within-two-add-one complications. I understand the reasons for having both caps - let's keep it as simple as possible beyond that.
2 May 2010
Reviewing Australian Nationals 2010
The theme for Nationals 2010 seemed to be getting the rewards for years of work.
In the open division, I-Beam from Newcastle were champions, with a 12-9 pre-semi win over HoS, a 15-14 semi-final win over Colony Pillage and a 14-13 win over Colony Plunder in the final. I think they are first open team to win a semi-final after playing a pre-semi.
I-Beam had an offense that hummed like a machine irrespective of the defence they faced. They had great throwing and receiving depth on their line, though they only had around 14 players at Nationals (an exception to my rule-of-thumb that more players = winning at Nationals). They went through two of the strongest teams at the tournament to win: Colony Pillage and Colony Plunder.
The final saw a more American style height range - lots of athletic guys six foot or under, which is how many US open rosters look. Only Ant Dowle and Tatts seemed to be the exception. Past dominant open teams seemed to always have a good number of giants on the field.
In the women's division, Team Box met Wildcard Clubs in the final, for the third time in four years. This time they had the deeper team, and dominated Wildcard to avenge the two finals losses of previous years.
Hard work and talent development pays off, kids.
In the open division, I-Beam from Newcastle were champions, with a 12-9 pre-semi win over HoS, a 15-14 semi-final win over Colony Pillage and a 14-13 win over Colony Plunder in the final. I think they are first open team to win a semi-final after playing a pre-semi.
I-Beam had an offense that hummed like a machine irrespective of the defence they faced. They had great throwing and receiving depth on their line, though they only had around 14 players at Nationals (an exception to my rule-of-thumb that more players = winning at Nationals). They went through two of the strongest teams at the tournament to win: Colony Pillage and Colony Plunder.
The final saw a more American style height range - lots of athletic guys six foot or under, which is how many US open rosters look. Only Ant Dowle and Tatts seemed to be the exception. Past dominant open teams seemed to always have a good number of giants on the field.
In the women's division, Team Box met Wildcard Clubs in the final, for the third time in four years. This time they had the deeper team, and dominated Wildcard to avenge the two finals losses of previous years.
Hard work and talent development pays off, kids.
17 April 2010
How do you teach Spirit?
I helped deliver 10 workshops on Spirit of the Game in Colombia last year through Project Play Colombia. I had never done anything like it before, and the experience has now given me a lot more food for thought on how you would teach Spirit to a team or group of players.
Possible elements:
Possible elements:
- practising how to learn the rules, through a role play of a scenario and then group discussion (either en masse or in pairs, then everyone)
- discussion of the players' interpretation and understanding of what Spirit is
- play a game with a prize at stake (or nominate an important game in the near future). Film the game, then watch the footage, discussing the calls made by both team
- give each player a rule to learn, and refer to them when a relevant call arises during a scrimmage
- discuss how you perceive your team's Spirit, and then bring in people external to the team (particularly rivals) for their perceptions
| Open Spirit winners of WUCC2006, Fakulti |
4 March 2010
Olympics and ultimate
FFindr has a post on why ultimate is not in the Olympics.
I am not a huge supporter of getting ultimate in the Olympics. My goals for ultimate are growing the number of players at all levels, maintaining the positive aspects of our sport and improving the weaknesses.
Growing the number of players and public awareness is the path to getting to the Olympics. But the benefit of being in the Olympics is the same thing. Plus a slight sense of "ha, I told you I play a real sport on the weekends" which is pretty self-righteous, and worth avoiding.
Being admitted to the Olympics would likely mean changes to our sport that we may not want: different rules or refereeing, large corporations influencing the direction of the sport, people playing for the money, not the enjoyment or competition. There are some ugly aspects to the Olympics.
The Olympics are not the only time and place for great international sporting competition - the IOC and the funds of sponsors just work hard to make it seem that way.
I am not a huge supporter of getting ultimate in the Olympics. My goals for ultimate are growing the number of players at all levels, maintaining the positive aspects of our sport and improving the weaknesses.
Growing the number of players and public awareness is the path to getting to the Olympics. But the benefit of being in the Olympics is the same thing. Plus a slight sense of "ha, I told you I play a real sport on the weekends" which is pretty self-righteous, and worth avoiding.
Being admitted to the Olympics would likely mean changes to our sport that we may not want: different rules or refereeing, large corporations influencing the direction of the sport, people playing for the money, not the enjoyment or competition. There are some ugly aspects to the Olympics.
The Olympics are not the only time and place for great international sporting competition - the IOC and the funds of sponsors just work hard to make it seem that way.
31 January 2010
10 metre throw
Ok, here's the scenario. You're the thrower in the middle of the field. Your stall count is on 5.
The marker is forcing straight up on you, knees bent, his long arms spread out wide. A cutter is running straight at you from 20 metres upfield. He is very open.
A wide release backhand would be really tough because of another cutter clearing out nearby on that side with his defender, and your marker's large wingspan.
A wide release forehand would be tough as well, because your dump's defender is near that side. And you have the big arms of your marker to deal with.
Do you have a high release throw that can hit this cutter?
If your answer is "no", then you likely have to turn, engage your dump, and your team will reset the offence.
If your answer is "yes, I have a throw for this" then you can gain yards, and can attack (because throwing is a great starting place for a cut, whether it's cutting upfield 8 metres for a dishy pass back, or a long cut deep or flaring wide to draw your defender out of there).
The throw only needs to travel 10 metres. A little float to it will make it easier to catch. It is only a "twitch" throw (requires no significant wind-up, or repositioning of your torso by lunging etc).
Twitch throws give the marker no time to react if you have the disc in a position ready to release, and they don't have their hand in the way. Twitch backhands seem like a big new trend for North American elite open ultimate.
I have thought about this scenario a bit, and seeing how often a "no" slows down the offence can be painful to watch. I have thrown more and more scoobers in the last 12 months in this scenario, which is a throw from either forehand stance, backhand stance or while pivoting across.
And I am working on getting more and more high backhands and high forehands out (for the backhand and forehand stances respectively). One way to get there - lots of three man drill (aka thrower-marker drill), making sure you are in ready stance and with the stall count coming in on 9.
The marker is forcing straight up on you, knees bent, his long arms spread out wide. A cutter is running straight at you from 20 metres upfield. He is very open.
A wide release backhand would be really tough because of another cutter clearing out nearby on that side with his defender, and your marker's large wingspan.
A wide release forehand would be tough as well, because your dump's defender is near that side. And you have the big arms of your marker to deal with.
Do you have a high release throw that can hit this cutter?
If your answer is "no", then you likely have to turn, engage your dump, and your team will reset the offence.
If your answer is "yes, I have a throw for this" then you can gain yards, and can attack (because throwing is a great starting place for a cut, whether it's cutting upfield 8 metres for a dishy pass back, or a long cut deep or flaring wide to draw your defender out of there).
The throw only needs to travel 10 metres. A little float to it will make it easier to catch. It is only a "twitch" throw (requires no significant wind-up, or repositioning of your torso by lunging etc).
Twitch throws give the marker no time to react if you have the disc in a position ready to release, and they don't have their hand in the way. Twitch backhands seem like a big new trend for North American elite open ultimate.
I have thought about this scenario a bit, and seeing how often a "no" slows down the offence can be painful to watch. I have thrown more and more scoobers in the last 12 months in this scenario, which is a throw from either forehand stance, backhand stance or while pivoting across.
And I am working on getting more and more high backhands and high forehands out (for the backhand and forehand stances respectively). One way to get there - lots of three man drill (aka thrower-marker drill), making sure you are in ready stance and with the stall count coming in on 9.
16 December 2009
Spirit at TEP Medellín
The final part of the academic program of TEP was a forum focussed on spirit and development of the sport. Eight presentations were given on ultimate and growth in Colombia, Argentina, Mexico, Venezuela, USA, Canada, the Dominican Republic and Australia. I gave a talk on Australian ultimate. My focus was basically the "other ultimate" that is a big part of our community, calendar and culture, as it is to varying degrees in many countries.
During the tournament itself, every game that I saw was a positive experience.
For the spirit prizes, the winners for TEP 2009 were Revolution in the women´s division and Sockeye in the men´s. The TD, Mauro, was very happy that two finalists took home the spirit awards, illustrating his point that spirit is compatible with high level play.
My personal experiences included calling, discussing, then withdrawing two fouls in the game against Kiê, and bottling up some serious frustration against Warao. That involved getting fouled on a throw (and feeling the smack firmly on the back of my hand), and then four Warao sideline players instinctively yelling "no" loudly when I called foul. The lack of perspective or trust from them had me silently jumping up and down for seconds, wanting to yell back.
My team Oso-Matanga had none of the really negative experiences of Nationals. The wish to play with spirit was repeatedly mentioned by several of our leaders. This really reaped rewards against a team like Warao who were motivated and who we knew to be a big challenge, but we seem to deflate them by discussing calls calmly and briefly, and even accepting some tight line-calls that weren´t in our favour. They lacked "fire" as a result, which helped us play our game, and win. I felt that we had decided to make the game spirited, and we controlled this.
I received the even more cheery news that Oso played a very spirited rematch against Euforia two weeks later, in the final of Disco Volador 2600. Without foreigners like Sockeye or Furious (or myself) around, and with some established hotheads back on both teams, these two rivals met in an important final and played a spirited game. I hope it is a pattern from here on in.
During the tournament itself, every game that I saw was a positive experience.
For the spirit prizes, the winners for TEP 2009 were Revolution in the women´s division and Sockeye in the men´s. The TD, Mauro, was very happy that two finalists took home the spirit awards, illustrating his point that spirit is compatible with high level play.
My personal experiences included calling, discussing, then withdrawing two fouls in the game against Kiê, and bottling up some serious frustration against Warao. That involved getting fouled on a throw (and feeling the smack firmly on the back of my hand), and then four Warao sideline players instinctively yelling "no" loudly when I called foul. The lack of perspective or trust from them had me silently jumping up and down for seconds, wanting to yell back.
My team Oso-Matanga had none of the really negative experiences of Nationals. The wish to play with spirit was repeatedly mentioned by several of our leaders. This really reaped rewards against a team like Warao who were motivated and who we knew to be a big challenge, but we seem to deflate them by discussing calls calmly and briefly, and even accepting some tight line-calls that weren´t in our favour. They lacked "fire" as a result, which helped us play our game, and win. I felt that we had decided to make the game spirited, and we controlled this.
I received the even more cheery news that Oso played a very spirited rematch against Euforia two weeks later, in the final of Disco Volador 2600. Without foreigners like Sockeye or Furious (or myself) around, and with some established hotheads back on both teams, these two rivals met in an important final and played a spirited game. I hope it is a pattern from here on in.
30 November 2009
Day 3 of TEP Medellín 2009 - the finals
The women's semis were up first. Riot toppled Wayra convincingly. The other game was tighter. Traffic struggled to contain the break throws of Revolution, and were pipped in the end - a North American team was defeated by a Colombian team. These are the milestones in the progress of South American ultimate.
The men's semis followed. Warao (Venezuela) threw everything at Sockeye, but Sockeye prevailed 15-9.
In the Oso - Furious match-up, we jumped to 2-0 lead, prompting an emotional timeout from Furious George. They pegged it back to 6-6, Oso's speed matching Furious' experience and height. But the story of the game soon matched that of many other previous games: a Colombian team unable to maintain composed offence and pressure defence once the legs fatigue slightly. Furious ran out 15-9 winners.
After lunch, the women's final took place before an audience of around 1500. Riot vs Revolution. Team names these days sound like everyone wants to fight the system...
Revolution have so many young players - almost everyone is a teenager. Their skills were so impressive. The score edged from 4-4 to 8-7 Riot, and then the North American dominance prevailed, as Riot pulled out the win 15-10. Awesome match for spectators.
The men's final was a classic derby between Sockeye and Furious. I believe the first time either team took a two-point lead was Furious at 12-10. Then Sockeye stepped up. They clawed back points to come to 13-13. A Sam Harkness block of a huck to Andrew Brown helped them go to 14-13.
Then on match point, the primary handler for Furious, Mauro Ortiz, stayed on the bench. On the second pass, Skip Sewell read the throw of the replacement Furious handler to perfection, with a layout block. Possession to Sockeye. A pass or two, and the disc is on the endzone line. Is it in? Reminiscent of the final moment of 2005 World Games, the players finally agree it is a goal, and Sockeye are inaugural open champions of the Torneo Eterna Primavera.
A great finish by Sockeye, with two athletic defensive plays on the end of a long and hot tournament, to cap a 4-1 comeback and win. An ideal spectacle of elite, spirited ultimate for Colombian players and fans to see at the conclusion of the biggest ever ultimate event in South America.
Big congratulations to Mauro Moore and his colleagues for creating such an impressive event. Can't wait to see it return in the future.
The men's semis followed. Warao (Venezuela) threw everything at Sockeye, but Sockeye prevailed 15-9.
In the Oso - Furious match-up, we jumped to 2-0 lead, prompting an emotional timeout from Furious George. They pegged it back to 6-6, Oso's speed matching Furious' experience and height. But the story of the game soon matched that of many other previous games: a Colombian team unable to maintain composed offence and pressure defence once the legs fatigue slightly. Furious ran out 15-9 winners.
Oso working against the Furious zone
After lunch, the women's final took place before an audience of around 1500. Riot vs Revolution. Team names these days sound like everyone wants to fight the system...
Revolution have so many young players - almost everyone is a teenager. Their skills were so impressive. The score edged from 4-4 to 8-7 Riot, and then the North American dominance prevailed, as Riot pulled out the win 15-10. Awesome match for spectators.
Riot (black) and Revolution (pink) after the final
The men's final was a classic derby between Sockeye and Furious. I believe the first time either team took a two-point lead was Furious at 12-10. Then Sockeye stepped up. They clawed back points to come to 13-13. A Sam Harkness block of a huck to Andrew Brown helped them go to 14-13.
Then on match point, the primary handler for Furious, Mauro Ortiz, stayed on the bench. On the second pass, Skip Sewell read the throw of the replacement Furious handler to perfection, with a layout block. Possession to Sockeye. A pass or two, and the disc is on the endzone line. Is it in? Reminiscent of the final moment of 2005 World Games, the players finally agree it is a goal, and Sockeye are inaugural open champions of the Torneo Eterna Primavera.
Scobel photographs Hassell getting one over Seth
A great finish by Sockeye, with two athletic defensive plays on the end of a long and hot tournament, to cap a 4-1 comeback and win. An ideal spectacle of elite, spirited ultimate for Colombian players and fans to see at the conclusion of the biggest ever ultimate event in South America.
Big congratulations to Mauro Moore and his colleagues for creating such an impressive event. Can't wait to see it return in the future.
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